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	<title>Johan Steen - 3D Portfolio, CG Artist</title>
	
	<link>http://www.artstorm.net</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
	<lastBuildDate>Fri, 20 Aug 2010 16:02:18 +0000</lastBuildDate>
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		<title>Transfer By UV Released</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/9esLXDhZppU/</link>
		<comments>http://www.artstorm.net/journal/2010/03/transfer-by-uv-released/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 00:12:45 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1681</guid>
		<description><![CDATA[A short post, quick heads up. I just released Transfer By UV, a variation of the recently released Conform By UV Lee Perry-Smith and I put together. We had already talked about getting more data pushed between meshes this way, and when also Timothy Albee asked if Weight Map transfers could be added to the...]]></description>
			<content:encoded><![CDATA[<p>A short post, quick heads up. I just released Transfer By UV, a variation of the recently released Conform By UV Lee Perry-Smith and I put together. We had already talked about getting more data pushed between meshes this way, and when also <a title="Timothy Albee Animation" href="http://www.ta-animation.com/">Timothy Albee</a> asked if Weight Map transfers could be added to the Conform tool, I made a branch with this variation.</p>
<p>As it was something I already had in mind, and it wasn&#8217;t that much work to change a few things to copy vertex maps instead of conforming the geometry after the matching has been processed, the transfer version was alive in a few hours. Sunday fun! This first iteration can transfer Weights, Morphs and Selection Sets by matching the UV layout. Feel free to get the tool if this is something you&#8217;d find useful.</p>
<p><a title="Transfer By UV for LightWave 3D" href="http://www.artstorm.net/plugins/transfer-by-uv/">Read more and download Transfer By UV »</a></p>
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		<title>Conform By UV Video Tutorial</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/h7C_LRK70JQ/</link>
		<comments>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-video-tutorial/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 14:09:13 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1674</guid>
		<description><![CDATA[Lee Perry-Smith (Infinite Realities) has made a really nice mini video tutorial running for around 25 minutes demonstrating the usage of Conform By UV. Lee talks about the different modes, showing how and when to use it and runs through some practical examples with a few character models. Lots of good information if you&#8217;re interested...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.artstorm.net/plugins/conform-by-uv/"><img class="size-full wp-image-1675 frame alignright" title="Conform By UV Video Tutorial" src="http://media.artstorm.net/content/2010/03/infinite-video-tutorial-conform-by-uv.jpg" alt="Conform By UV Video Tutorial" width="150" height="150" /></a><a title="Infinite Realities" href="http://www.ir-ltd.net/">Lee Perry-Smith</a> (Infinite Realities) has made a really nice mini video tutorial running for around 25 minutes demonstrating the usage of Conform By UV.</p>
<p>Lee talks about the different modes, showing how and when to use it and runs through some practical examples with a few character models.</p>
<p>Lots of good information if you&#8217;re interested in using this tool.</p>
<p><a title="Conform By UV mini tutorial" href="http://www.artstorm.net/plugins/conform-by-uv/">Visit the plugin page and check the video out »</a></p>
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		<title>Conform By UV Released</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/Z-99KQdKRyA/</link>
		<comments>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-3d/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 14:40:09 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1670</guid>
		<description><![CDATA[Here&#8217;s another release available for download. Conform By UV is a plugin that I’ve developed together with Lee Perry-Smith who came up with all the ideas and also contributed with the logo and testing. The concept behind this LightWave 3D modeler addition is to be able to use a base mesh and conform it to...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1671" title="Conform By UV" src="http://media.artstorm.net/content/2010/03/conform-by-uv-screenshot.jpg" alt="Conform By UV" width="264" height="362" />Here&#8217;s another release available for download. Conform By UV is a plugin that I’ve developed together with <a title="Infinite Realities" href="http://www.ir-ltd.net/">Lee Perry-Smith</a> who came up with all the ideas and also contributed with the logo and testing.</p>
<p>The concept behind this LightWave 3D modeler addition is to be able to use a base mesh and  conform it to other variations, even if the variations have gone through  major changes. Like chopping off and replacing body parts, dramatically  altering the look, size and proportions. The plugin uses the UV layout  as a point of reference to find which points to match between the source  and destination mesh to perform the conform. The only requirement is  that the UV map layout is basically kept identical between the different  meshes to be used.</p>
<p>By using the UV layout to make the conform, point order and point count  becomes irrelevant. This is especially useful when working with  sculpting applications and then bringing back variations to be used for  morphs or new meshes.</p>
<p><a title="Conform By UV for LightWave 3D" href="http://www.artstorm.net/plugins/conform-by-uv/">Read more and download the plugin here »</a></p>
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		<title>Render Presets Plugin for LightWave 3D</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/Iyg2FBLxyTo/</link>
		<comments>http://www.artstorm.net/journal/2010/03/render-presets-lightwave-3d/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:18:22 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
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		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1654</guid>
		<description><![CDATA[I just released Render Presets, another free plugin for LightWave 3D. It lets you manage a library of common rendering related settings to quickly organize, apply or switch between them. This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between...]]></description>
			<content:encoded><![CDATA[<p>I just released Render Presets, another free plugin for LightWave 3D. It lets you manage a library of common   rendering related settings to  quickly organize, apply or switch between   them.<br />
This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between different Global Illumination settings, so to keep my sanity I whipped up a script to quickly switch them on the fly.</p>
<div id="attachment_1655" class="wp-caption aligncenter" style="width: 546px"><img class="size-full wp-image-1655" title="Render Presets Screenshot" src="http://media.artstorm.net/content/2010/03/render-presets-screenshot.jpg" alt="Render Presets for LightWave 3D" width="526" height="458" /><p class="wp-caption-text">Render Presets for LightWave 3D</p></div>
<p>I continued to find it useful and over time I&#8217;ve included additional settings that I&#8217;ve had use for. I finally decided to clean up the user interface to be more generic and add more of LightWave&#8217;s common render settings so I could release it in public. In this release presets can be setup for Global Illumination, Render Flags, Camera Antialiasing, Backdrop and Processing Effects. I might add a few more options in the future when time permits.</p>
<p><a title="Render Presets plugin for LightWave 3D" href="http://www.artstorm.net/plugins/render-presets/">Read more and download the plugin here »</a></p>
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		<title>LightWave Core Feature List Revealed</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/10j1j1UV07Y/</link>
		<comments>http://www.artstorm.net/journal/2009/12/lightwave-core-feature-list/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 22:59:24 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1544</guid>
		<description><![CDATA[Today NewTek revealed the feature list of LightWave CORE publicly that will be released in Q1 2010. I&#8217;m very happy that I joined the beta program of CORE back in march/april and have had the privilege to play, have input, and see this new application develop and take shape during the course of 2009. Very...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-1546 frame" title="LightWave 3D Core" src="http://media.artstorm.net/content/2009/12/lightwave-3d-core.jpg" alt="LightWave 3D Core" width="620" height="183" /></p>
<p>Today NewTek revealed the feature list of <a title="LightWave CORE" href="http://www.newtek.com/lightwave/core/">LightWave CORE</a> publicly that will be released in Q1 2010. I&#8217;m very happy that I joined the beta program of CORE back in march/april and have had the privilege to play, have input, and see this new application develop and take shape during the course of 2009. Very cool move of NewTek to take this route when developing.</p>
<p>One of my most anticipated features is the integration of the <a title="Bullet Physics" href="http://bulletphysics.org/wordpress/">Bullet Physics Library</a> in CORE (Most recently noticed for it&#8217;s usage in the movie 2012). I am excited about many things Core though, and it&#8217;s awesome to see all these great features coming already in a v1 release.</p>
<p>A PDF can be <a title="LightWave CORE features" href="http://www.newtek.com/lightwave/core/lightWave_3D_with_CORE_technology_Features_Document.pdf">downloaded from NewTek</a> which lines out all the features publicly announced so far. If you aren&#8217;t on the CORE beta but are curious and/or interested in this upcoming application I believe it will be an interesting read to spend a few minutes with.</p>
<p>Considering that CORE has only been under actual development for about a year I think the LightWave development team has made a tremendous effort and awesome job building such a flexible framework that CORE is, with so much possibilities for the future.<br />
With modeling, rendering, animation, and dynamics already implemented &#8211; I can only imagine where CORE will be when v2 is about to ship and there is one more year of development invested, now when the foundation is in place. Woohoo!</p>
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		<item>
		<title>ZBrush 3.5 R3 – Hard Surface Doodles</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/bUtRcRV8TrU/</link>
		<comments>http://www.artstorm.net/journal/2009/12/zbrush-hard-surface-doodles/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 18:14:48 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
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		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1537</guid>
		<description><![CDATA[Weekend, and I found some time to explore ZBrush 3.5 R3 which was released last week. I&#8217;ve spent a few hours playing around with the new polish, trim and planar brushes for hard surface sculpting. I can&#8217;t help continue falling deeper and deeper in love with this application, the new brushes are really awesome. I...]]></description>
			<content:encoded><![CDATA[<p>Weekend, and I found some time to explore ZBrush 3.5 R3 which was released last week. I&#8217;ve spent a few hours playing around with the new polish, trim and planar brushes for hard surface sculpting. I can&#8217;t help continue falling deeper and deeper in love with this application, the new brushes are really awesome.</p>
<p>I haven&#8217;t posted here in a long time &#8211; work, work, work. But here is a few quick doodles I created earlier today while having fun with the new ZBrush version until I get some more time to write something more interesting.</p>
<div id="attachment_1538" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1538" title="Gun Doodle" src="http://media.artstorm.net/content/2009/12/gun-doodle.jpg" alt="Hard Surface Gun Sculpted in ZBrush" width="620" height="479" /><p class="wp-caption-text">Hard Surface Gun Sculpted in ZBrush.</p></div>
<div id="attachment_1539" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1539" title="Gun Work in Progress" src="http://media.artstorm.net/content/2009/12/gun-wip.jpg" alt="Sketch ZSpheres and Polymesh" width="620" height="248" /><p class="wp-caption-text">ZSketch and then the retopologized poly mesh.</p></div>
<p><span id="more-1537"></span></p>
<div id="attachment_1540" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1540" title="Ship Doodle" src="http://media.artstorm.net/content/2009/12/ship-doodle.jpg" alt="Ship doodling" width="620" height="445" /><p class="wp-caption-text">Just some odd spaceship form sculpted in ZBrush.</p></div>
<div id="attachment_1541" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1541" title="Ship Wip" src="http://media.artstorm.net/content/2009/12/ship-wip.jpg" alt="sketch and clay" width="620" height="275" /><p class="wp-caption-text">The ZSketch and then using Clay Tubes to fill in some shapes.</p></div>
<div id="attachment_1542" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1542" title="Robot Doodle" src="http://media.artstorm.net/content/2009/12/robot-doodle.jpg" alt="woho" width="620" height="814" /><p class="wp-caption-text">Kind of a robot entity with 70&#39;s platform like shoes.</p></div>
<p>The recently introduced ZSketch which let&#8217;s you doodle freely in 3D space together with the new hard surface brushes is definitely another step forward for ZBrush. It&#8217;s pretty cool to be able to go from nothing to have some concepts sculpted out in less than an hour.</p>
<p>Oh well, over and out. Til next time&#8230;</p>
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		<item>
		<title>Dinochicken with modo 401</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/wdaiSdF0qaA/</link>
		<comments>http://www.artstorm.net/journal/2009/10/chickenosaur-filter-modo-401/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 21:28:44 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Creature]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Print]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1531</guid>
		<description><![CDATA[Just another quick entry with something until I get time to update my portfolio. Here is a CG illustration of a dinochicken, chickenosaur or whatever to call it &#8211; I did a few weeks back with modo 401 for the latest issue of the magazine Filter (issue 10, October &#38; November 2009) currently on sale...]]></description>
			<content:encoded><![CDATA[<p>Just another quick entry with something until I get time to update my portfolio. Here is a CG illustration of a dinochicken, chickenosaur or whatever to call it &#8211; I did a few weeks back with modo 401 for the latest issue of the magazine Filter (issue 10, October &amp; November 2009) currently on sale wherever you can get Swedish magazines.</p>
<div id="attachment_1532" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1532" title="Chickenosaur in Filter" src="http://media.artstorm.net/content/2009/10/filter-chickenosaur.jpg" alt="Chickenosaur - Published in Filter Magazine issue 10, Oct &amp; Nov 2009" width="620" height="484" /><p class="wp-caption-text">Chickenosaur - Published in Filter Magazine issue 10, Oct &amp; Nov 2009</p></div>
<p>I created this illustration to accompany an interview with the American paleontologist <a href="http://en.wikipedia.org/wiki/Jack_Horner_(paleontologist)">Jack Horner</a>, known for being the advisor on all Jurassic Park films, regarding his theories to use chicken DNA to re-create the dinosaurs.</p>
<p>I love to use modo for print work, it really shines when working with stills. Here is another image of just the modo render:</p>
<div id="attachment_1533" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1533" title="Chickenosaur" src="http://media.artstorm.net/content/2009/10/chickenosaur.jpg" alt="In an eggbox" width="620" height="434" /><p class="wp-caption-text">The T-Rex being born in an egg box. He would probably be pretty upset hanging out in my kitchen.</p></div>
<p>And a shot of the scene in modo&#8230;</p>
<div id="attachment_1535" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1535" title="Dinochicken Wires" src="http://media.artstorm.net/content/2009/10/dinochicken-wires.jpg" alt="The dinochicken scene inside modo" width="620" height="345" /><p class="wp-caption-text">The dinochicken scene in modo</p></div>
<p>Oh, here&#8217;s also one of the early versions, which I thought turned out kind of funny. This is the pose I would have preferred to go with myself.</p>
<div id="attachment_1536" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1536" title="dinochicken early version" src="http://media.artstorm.net/content/2009/10/dinochicken-early-version.jpg" alt="Oh yeah, birth anxiety!" width="620" height="413" /><p class="wp-caption-text">Oh yeah, birth anxiety!</p></div>
<p>Anyway, I&#8217;m currently occupied with a film shot and when I&#8217;ve delivered that scene I believe I&#8217;ll have some time to update my portfolio.  (I seem to keep pushing the portfolio update ahead of me&#8230;)</p>
<p>Til next time. Cheers!</p>
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		<title>modo 401 Script: Export Selected To OBJ</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/J5vDDriKons/</link>
		<comments>http://www.artstorm.net/journal/2009/09/modo-401-script-export-selected-obj/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 23:18:20 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Script]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1529</guid>
		<description><![CDATA[I just released a small Python script for modo to export the selected layer(s) to an OBJ file. There were a few layer to OBJ scripts available for modo but none that worked like I wanted or properly with modo 401. I needed this functionality badly right now to bring layers out as separate OBJ...]]></description>
			<content:encoded><![CDATA[<p>I just released a small Python script for modo to export the selected layer(s) to an OBJ file.</p>
<p>There were a few layer to OBJ scripts available for modo but none that worked like I wanted or properly with modo 401. I needed this functionality badly right now to bring layers out as separate OBJ files and then take them into ZBrush as SubTools. I do this many, many times each day in my work so this script saves me some decent amount of time. Maybe GoZ will deprecate this script when it&#8217;s released for Windows. We&#8217;ll see, but until then it&#8217;s a nice companion for a modo &lt;-&gt; ZBrush workflow.</p>
<p><a title="Export Selected To OBJ for modo" href="http://www.artstorm.net/plugins/export-selected-to-obj/">Get the modo script here »</a></p>
<p>I&#8217;ve been wanting to learn Python for some time now, and creating this script was a nice little introduction to Python for me. Many other applications I use can be scripted through Python, so definitely a good language to touch some base with in other words. Not to forget that the upcoming LightWave CORE will have a solid Python API.</p>
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		<item>
		<title>ZSketch in ZBrush 3.5</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/jNnzpr7fb_0/</link>
		<comments>http://www.artstorm.net/journal/2009/09/zsketch-zbrush-35/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 22:59:45 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Creature]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1526</guid>
		<description><![CDATA[I finally had some time to play around a bit with the recently released version 3.5 of my favorite application, ZBrush. The new sketch spheres in the ZSketch mode is really interesting, and as usual with ZBrush &#8211; brilliantly fun to work with. Just a quick ZSketch i doodled together while exploring this new tool....]]></description>
			<content:encoded><![CDATA[<p>I finally had some time to play around a bit with the recently released version 3.5 of my favorite application, ZBrush. The new sketch spheres in the ZSketch mode is really interesting, and as usual with ZBrush &#8211; brilliantly fun to work with.</p>
<p>Just a quick ZSketch i doodled together while exploring this new tool.</p>
<div id="attachment_1527" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1527" title="Strange Creature ZSketch ZBrush Doodle" src="http://media.artstorm.net/content/2009/09/strange-creature-zbrush-doodle.jpg" alt="Doodling in the new ZSketch mode in ZBrush" width="620" height="722" /><p class="wp-caption-text">Doodling in the new ZSketch mode in ZBrush</p></div>
<p>ZBrush 3.5 is overall another impressive release from Pixologic. I love the new ZSketch mode and I hope I soon will get an opportunity to use it in production. I just wish Pixologic had updated their plugins to work with 3.5 before releasing it. I&#8217;ve come to depend on many of Pixologics plugins, so I&#8217;ll have to keep using ZBrush 3.1 in my daily work until they are updated. But til then I&#8217;ll continue having some fun with the sketch spheres in 3.5.</p>
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		<title>Turntable Viewer Version 2</title>
		<link>http://feeds.artstorm.net/~r/artstorm/~3/IiCJO1CD1Jo/</link>
		<comments>http://www.artstorm.net/journal/2009/09/turntable-viewer-version-2/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 15:39:33 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Turntable]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1519</guid>
		<description><![CDATA[I&#8217;ve just released version 2 of my Turntable Viewer to showcase rendered turntable clips on the web. Major new features in version 2 are: Implemented a loader for jpg/png/gif image sequences. Implemented a theme option to create a custom theme for the viewer. Included better documentation. Changed to a more flexible Creative Commons license agreement,...]]></description>
			<content:encoded><![CDATA[<div id="attachment_1520" class="wp-caption aligncenter" style="width: 640px"><a href="http://www.artstorm.net/plugins/turntable-flash-viewer/"><img class="size-full wp-image-1520" title="Turntable Viewer v2" src="http://media.artstorm.net/content/2009/09/turntable-viewer-v2.jpg" alt="Turntable Viewer version 2" width="620" height="422" /></a><p class="wp-caption-text">Turntable Viewer version 2</p></div>
<p>I&#8217;ve just released version 2 of my Turntable Viewer to showcase rendered turntable clips on the web.</p>
<p>Major new features in version 2 are:</p>
<ul>
<li>Implemented a loader for jpg/png/gif image sequences.</li>
<li> Implemented a theme option to create a custom theme for the viewer.</li>
<li>Included better documentation.</li>
<li>Changed to a more flexible Creative Commons license agreement, which allows the viewer to be freely used on commercial and corporate websites as well. Go nuts!</li>
</ul>
<p>I rewrote the entire application architecture from scratch since the last release to be fully object oriented for easier additions of new features. I will be occupied with some work in the coming weeks so I decided to take a snapshot of the current version and release it today as I won&#8217;t have time to look at it again for the next month or so. There was a few more things I wanted to add and some things I wanted to fix, so I guess I&#8217;ll make another update later this autumn when I get some time for it.</p>
<p>In the meantime, enjoy this new version, I hope the inclusion of the image sequence loader will be useful and make it much easier to use.</p>
<p><a title="3D Turntable Viewer in Flash" href="http://www.artstorm.net/plugins/turntable-flash-viewer/">Grab the new version of the Turntable Viewer »</a></p>
<p>Cheers!</p>
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